weatherless...................74.14164% offense.......................63.05233% balance.......................25.01032% hyperoffense..................10.34600% sun........................... 9.11156% sand.......................... 7.40369% rain.......................... 6.88750% trickroom..................... 5.86691% monotype...................... 5.38169% hail.......................... 3.41720% tricksun...................... 1.63855% semistall..................... 1.40257% tailwind...................... 1.33620% multiweather.................. 0.90260% voltturn...................... 0.89818% monowater..................... 0.82001% sandoffense................... 0.55454% tricksand..................... 0.49997% rainoffense................... 0.48375% monoghost..................... 0.44835% monofire...................... 0.44245% choice........................ 0.44098% monosteel..................... 0.40411% sunoffense.................... 0.35839% monofairy..................... 0.35691% hailoffense................... 0.34364% monoice....................... 0.34216% mononormal.................... 0.32004% monoelectric.................. 0.31709% monopoison.................... 0.28464% monopsychic................... 0.27432% monofighting.................. 0.25662% monodragon.................... 0.25072% monobug....................... 0.23007% batonpass..................... 0.22270% monodark...................... 0.19468% stall......................... 0.18878% monograss..................... 0.13863% monoground.................... 0.13274% trickrain..................... 0.09881% monoflying.................... 0.08997% monorock...................... 0.07964% trickhail..................... 0.07079% sandstall..................... 0.02950% trapper....................... 0.02507% gravity....................... 0.01622% dragmag....................... 0.01180% sunstall...................... 0.01032% rainstall..................... 0.01032% swagplay...................... 0.00737% Stalliness (mean: -0.310) |# -1.5|## |####### -1.0|############# |##################### -0.5|############################# |############################## 0.0|##################### |############# +0.5|########## |#### +1.0|### |# +1.5| more negative = more offensive, more positive = more stall one # = 0.64%