weatherless...................66.25560% offense.......................66.17247% balance.......................23.55692% sun...........................15.15362% trickroom.....................13.51661% hyperoffense.................. 9.58795% rain.......................... 9.26240% sand.......................... 6.61203% tricksun...................... 5.65185% hail.......................... 4.51473% tailwind...................... 2.84770% monotype...................... 2.63686% multiweather.................. 1.78393% tricksand..................... 1.73792% voltturn...................... 1.11009% monowater..................... 0.92602% semistall..................... 0.66569% monosteel..................... 0.29010% monofire...................... 0.24382% rainoffense................... 0.22584% sandoffense................... 0.20608% monopsychic................... 0.17616% sunoffense.................... 0.13864% monopoison.................... 0.12442% monoground.................... 0.12407% monofairy..................... 0.11579% hailoffense................... 0.10612% monoice....................... 0.10380% monobug....................... 0.08942% monoelectric.................. 0.08913% choice........................ 0.07949% monoflying.................... 0.06761% mononormal.................... 0.06628% monofighting.................. 0.06425% monoghost..................... 0.06347% monorock...................... 0.04409% batonpass..................... 0.04049% trickhail..................... 0.03830% trickrain..................... 0.02647% monodragon.................... 0.02210% dragmag....................... 0.02162% stall......................... 0.01697% monodark...................... 0.01376% sandstall..................... 0.01327% monograss..................... 0.01257% trapper....................... 0.00010% gravity....................... 0.00000% sunstall...................... 0.00000% swagplay...................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.345) |# -1.5|# |##### -1.0|############## |###################### -0.5|########################## |############################## 0.0|################# |########### +0.5|######### |### +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.72%