weatherless...................59.74215% offense.......................59.24002% balance.......................30.91362% sun...........................29.50643% trickroom.....................20.97672% tricksun......................14.93145% hyperoffense.................. 9.63510% tailwind...................... 5.94501% rain.......................... 5.28661% sand.......................... 5.14049% tricksand..................... 2.55825% hail.......................... 1.64622% monotype...................... 1.39245% multiweather.................. 1.32054% monowater..................... 1.16745% voltturn...................... 1.03930% semistall..................... 0.20406% sandoffense................... 0.07563% monoelectric.................. 0.06141% monopsychic................... 0.05010% rainoffense................... 0.04945% choice........................ 0.04270% monofairy..................... 0.02481% sunoffense.................... 0.02320% monosteel..................... 0.02305% monofire...................... 0.01753% monoice....................... 0.01704% dragmag....................... 0.01656% trickhail..................... 0.01633% hailoffense................... 0.01148% mononormal.................... 0.01034% stall......................... 0.00720% monobug....................... 0.00711% sandstall..................... 0.00702% trickrain..................... 0.00475% monofighting.................. 0.00462% monodragon.................... 0.00325% monorock...................... 0.00279% monopoison.................... 0.00203% batonpass..................... 0.00178% monoghost..................... 0.00038% monoflying.................... 0.00025% monograss..................... 0.00025% monodark...................... 0.00005% monoground.................... 0.00001% trapper....................... 0.00000% gravity....................... 0.00000% sunstall...................... 0.00000% swagplay...................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.293) |# -1.5|# |### -1.0|################# |################ -0.5|############################## |############################ 0.0|######################## |################ +0.5|############# |### +1.0| | +1.5| more negative = more offensive, more positive = more stall one # = 0.66%