weatherless...................72.75036% offense.......................51.17442% balance.......................37.60514% hail..........................12.72814% sun........................... 7.59403% hyperoffense.................. 7.42739% trickroom..................... 6.66561% sand.......................... 5.12617% monotype...................... 4.69767% semistall..................... 2.53134% monoice....................... 2.47580% rain.......................... 2.34090% stall......................... 1.26170% hailoffense................... 1.15855% sunoffense.................... 0.96017% voltturn...................... 0.94429% tailwind...................... 0.86494% tricksand..................... 0.84907% monograss..................... 0.58721% multiweather.................. 0.53960% monopoison.................... 0.46024% choice........................ 0.35709% batonpass..................... 0.34122% monobug....................... 0.26980% monoelectric.................. 0.25393% gravity....................... 0.16664% rainoffense................... 0.13490% trickhail..................... 0.13490% monowater..................... 0.12696% rainstall..................... 0.12696% tricksun...................... 0.11109% monoghost..................... 0.11109% hailstall..................... 0.10316% monofairy..................... 0.06348% mononormal.................... 0.06348% monofighting.................. 0.05555% monodark...................... 0.05555% monofire...................... 0.04761% monosteel..................... 0.03968% monoground.................... 0.03968% dragmag....................... 0.03174% monoflying.................... 0.03174% trapper....................... 0.02381% sunstall...................... 0.01587% sandstall..................... 0.01587% sandoffense................... 0.00794% monopsychic................... 0.00794% monorock...................... 0.00794% Stalliness (mean: -0.112) |# -1.5|## |#### -1.0|################ |################### -0.5|########################### |############################ 0.0|############################## |######################## +0.5|################## |############ +1.0|###### |## +1.5|# |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.52%