weatherless...................70.70807% offense.......................51.86356% balance.......................36.91058% hail..........................13.83950% sun........................... 7.98021% hyperoffense.................. 7.75214% trickroom..................... 7.73183% sand.......................... 5.79759% monotype...................... 5.18152% monoice....................... 2.99890% semistall..................... 2.24434% rain.......................... 2.17615% stall......................... 1.22938% hailoffense................... 1.19256% sunoffense.................... 1.19172% tricksand..................... 1.10849% tailwind...................... 0.95730% voltturn...................... 0.94039% monograss..................... 0.80073% multiweather.................. 0.50152% monopoison.................... 0.44410% choice........................ 0.33306% monobug....................... 0.25510% monoelectric.................. 0.21447% batonpass..................... 0.21133% trickhail..................... 0.17077% gravity....................... 0.15397% rainoffense................... 0.12836% monoghost..................... 0.09716% monowater..................... 0.09676% tricksun...................... 0.09596% rainstall..................... 0.09145% hailstall..................... 0.06676% monodark...................... 0.06136% monofairy..................... 0.04276% mononormal.................... 0.04220% monofire...................... 0.03191% dragmag....................... 0.03185% monoflying.................... 0.02464% monoground.................... 0.02356% monofighting.................. 0.02242% monosteel..................... 0.01991% trapper....................... 0.01469% sandstall..................... 0.01317% sandoffense................... 0.00975% sunstall...................... 0.00787% monorock...................... 0.00490% monopsychic................... 0.00064% Stalliness (mean: -0.124) |# -1.5|## |#### -1.0|################# |################## -0.5|########################### |############################ 0.0|############################## |######################## +0.5|################## |############ +1.0|###### |## +1.5|# |# +2.0| | +2.5|# more negative = more offensive, more positive = more stall one # = 0.52%