weatherless...................59.48806% offense.......................52.31246% balance.......................36.63901% hail..........................19.59933% trickroom.....................10.79462% sun...........................10.24262% sand.......................... 9.57094% hyperoffense.................. 8.38279% monotype...................... 7.76324% monoice....................... 5.53423% tricksand..................... 2.41108% sunoffense.................... 2.22379% rain.......................... 1.78431% monograss..................... 1.71623% stall......................... 1.57622% hailoffense................... 1.45508% tailwind...................... 1.38341% semistall..................... 1.08952% voltturn...................... 1.06042% multiweather.................. 0.68526% trickhail..................... 0.37794% monopoison.................... 0.35758% choice........................ 0.20573% monobug....................... 0.11088% rainoffense................... 0.05785% gravity....................... 0.05106% monodark...................... 0.01923% tricksun...................... 0.01343% monofire...................... 0.00759% monoghost..................... 0.00755% monoelectric.................. 0.00602% monowater..................... 0.00387% batonpass..................... 0.00330% dragmag....................... 0.00324% rainstall..................... 0.00297% hailstall..................... 0.00074% monofighting.................. 0.00006% sandoffense................... 0.00000% sunstall...................... 0.00000% sandstall..................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.109) |# -1.5|# |### -1.0|#################### |################ -0.5|##################### |########################### 0.0|############################## |################### +0.5|################### |########### +1.0|######## |# +1.5| | +2.0| | +2.5|## more negative = more offensive, more positive = more stall one # = 0.56%