weatherless...................92.19814% offense.......................55.09780% hyperoffense..................29.32197% balance.......................14.98977% voltturn...................... 6.42970% sun........................... 3.97725% sand.......................... 1.51307% monotype...................... 1.39900% hail.......................... 1.36042% sunoffense.................... 1.30339% rain.......................... 1.09706% trickroom..................... 0.87731% semistall..................... 0.50827% rainoffense................... 0.34891% hailoffense................... 0.34220% choice........................ 0.32375% sandoffense................... 0.23652% monobug....................... 0.21807% mononormal.................... 0.19291% monowater..................... 0.16942% monofighting.................. 0.15433% dragmag....................... 0.14594% multiweather.................. 0.12413% monodark...................... 0.12078% monodragon.................... 0.10568% monograss..................... 0.09562% stall......................... 0.08220% monoground.................... 0.06878% monopoison.................... 0.06710% monopsychic................... 0.05871% monoice....................... 0.05368% tailwind...................... 0.03523% monofire...................... 0.03187% trapper....................... 0.02852% monoghost..................... 0.02684% gravity....................... 0.02181% monosteel..................... 0.02013% monoelectric.................. 0.02013% monofairy..................... 0.01845% sandstall..................... 0.01677% monorock...................... 0.01342% monoflying.................... 0.00839% tricksun...................... 0.00671% trickhail..................... 0.00168% tricksand..................... 0.00168% rainstall..................... 0.00168% Stalliness (mean: -0.652) |## -2.0|### |###### -1.5|############ |##################### -1.0|########################## |############################## -0.5|############################## |###################### 0.0|################# |########## +0.5|####### |## +1.0|## | more negative = more offensive, more positive = more stall one # = 0.52%