weatherless...................92.09335% offense.......................57.65280% balance.......................23.34981% hyperoffense..................18.54273% voltturn...................... 9.57673% sun........................... 5.58441% hail.......................... 1.53077% sunoffense.................... 1.17586% trickroom..................... 0.69648% sand.......................... 0.54648% monotype...................... 0.42566% semistall..................... 0.36224% hailoffense................... 0.32915% rain.......................... 0.27175% choice........................ 0.14580% stall......................... 0.09242% monobug....................... 0.08992% monofighting.................. 0.08211% monowater..................... 0.06643% rainoffense................... 0.06124% mononormal.................... 0.04927% monopoison.................... 0.04688% dragmag....................... 0.03493% multiweather.................. 0.02628% monoground.................... 0.02519% monodragon.................... 0.02503% sandoffense................... 0.02139% trapper....................... 0.01654% monofairy..................... 0.01251% monofire...................... 0.01246% monopsychic................... 0.01097% tailwind...................... 0.00888% monograss..................... 0.00233% monodark...................... 0.00127% monoice....................... 0.00104% sandstall..................... 0.00033% monosteel..................... 0.00021% monoelectric.................. 0.00012% monorock...................... 0.00002% monoghost..................... 0.00001% trickhail..................... 0.00001% tricksand..................... 0.00001% monoflying.................... 0.00000% gravity....................... 0.00000% tricksun...................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.465) | -2.0|## |### -1.5|###### |############### -1.0|################## |########################### -0.5|############################## |###################### 0.0|####################### |############### +0.5|########### |### +1.0|## | more negative = more offensive, more positive = more stall one # = 0.56%