weatherless...................91.45417% offense.......................56.23950% balance.......................28.54117% hyperoffense..................14.58605% voltturn......................10.45724% sun........................... 7.01507% hail.......................... 1.17894% sunoffense.................... 0.55630% monotype...................... 0.42187% semistall..................... 0.39686% sand.......................... 0.23839% stall......................... 0.23641% hailoffense................... 0.14739% trickroom..................... 0.14594% rain.......................... 0.11868% monowater..................... 0.11492% monodragon.................... 0.09380% monoground.................... 0.09310% monofairy..................... 0.05020% monopoison.................... 0.02036% monofire...................... 0.02000% choice........................ 0.01884% monobug....................... 0.01702% mononormal.................... 0.00967% multiweather.................. 0.00525% rainoffense................... 0.00496% sandoffense................... 0.00424% monofighting.................. 0.00246% dragmag....................... 0.00179% monodark...................... 0.00014% monograss..................... 0.00012% monoice....................... 0.00008% tailwind...................... 0.00003% sandstall..................... 0.00001% monosteel..................... 0.00001% trapper....................... 0.00000% monoelectric.................. 0.00000% monopsychic................... 0.00000% monoghost..................... 0.00000% monorock...................... 0.00000% trickhail..................... 0.00000% tricksand..................... 0.00000% monoflying.................... 0.00000% gravity....................... 0.00000% tricksun...................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.371) | -2.0|## |### -1.5|###### |########## -1.0|########### |######################### -0.5|############################## |################## 0.0|########################## |################ +0.5|################# |## +1.0|## | more negative = more offensive, more positive = more stall one # = 0.60%