weatherless...................89.33996% offense.......................45.36218% hyperoffense..................34.88078% balance.......................16.95761% trickroom.....................10.45267% voltturn...................... 5.83042% sand.......................... 4.40332% rain.......................... 3.79514% semistall..................... 1.95666% sun........................... 1.72783% monotype...................... 1.43784% hail.......................... 1.08783% stall......................... 0.84276% tricksand..................... 0.81526% rainoffense................... 0.58173% sunoffense.................... 0.44299% hailoffense................... 0.44010% tricksun...................... 0.41122% sandoffense................... 0.40130% tailwind...................... 0.38206% multiweather.................. 0.35310% monowater..................... 0.25262% monofairy..................... 0.15681% monoice....................... 0.12599% monoghost..................... 0.11572% monosteel..................... 0.11344% swagplay...................... 0.10995% monopsychic................... 0.10607% monoelectric.................. 0.10381% monodark...................... 0.10118% monofire...................... 0.07111% mononormal.................... 0.06809% monobug....................... 0.05445% sandstall..................... 0.04962% monograss..................... 0.04569% monopoison.................... 0.04333% dragmag....................... 0.04307% monoflying.................... 0.04297% monodragon.................... 0.03907% monofighting.................. 0.03900% choice........................ 0.03759% monorock...................... 0.03121% monoground.................... 0.02353% gravity....................... 0.01511% trickrain..................... 0.01187% trickhail..................... 0.00857% rainstall..................... 0.00171% Stalliness (mean: -0.625) |# -2.0|#### |########### -1.5|################### |######################## -1.0|############################## |########################### -0.5|######################## |######################## 0.0|################ |############# +0.5|########## |#### +1.0|#### |## +1.5|# |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.46%