weatherless...................86.38874% offense.......................45.13215% hyperoffense..................33.48548% balance.......................18.23874% trickroom.....................16.98106% sand.......................... 6.51433% rain.......................... 5.46174% voltturn...................... 3.99186% stall......................... 1.89067% tricksand..................... 1.87638% rainoffense................... 1.75665% sun........................... 1.70689% tricksun...................... 1.58990% semistall..................... 1.25297% multiweather.................. 0.68926% hail.......................... 0.61756% hailoffense................... 0.57872% tailwind...................... 0.42610% monotype...................... 0.15329% monowater..................... 0.07975% sunoffense.................... 0.03351% swagplay...................... 0.02602% monoice....................... 0.02105% sandoffense................... 0.01714% monodark...................... 0.01606% monobug....................... 0.01535% monopsychic................... 0.00981% monoghost..................... 0.00830% monopoison.................... 0.00778% monoelectric.................. 0.00223% trickrain..................... 0.00121% choice........................ 0.00077% monograss..................... 0.00030% mononormal.................... 0.00013% monosteel..................... 0.00012% gravity....................... 0.00010% sandstall..................... 0.00009% monofairy..................... 0.00007% monofire...................... 0.00006% monoflying.................... 0.00006% monoground.................... 0.00003% dragmag....................... 0.00001% rainstall..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monodragon.................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: -0.598) |# -2.0|# |############# -1.5|########## |########################## -1.0|############################## |################### -0.5|################# |########################## 0.0|############# |############## +0.5|########### |### +1.0|### | +1.5| |# +2.0|### | +2.5| more negative = more offensive, more positive = more stall one # = 0.52%