weatherless...................80.29161% offense.......................44.86479% balance.......................34.98488% sand..........................13.18201% hyperoffense..................10.32154% semistall..................... 7.00885% voltturn...................... 5.86317% rain.......................... 3.37350% sun........................... 3.02337% stall......................... 2.81994% monotype...................... 1.83712% sandstall..................... 1.15713% hail.......................... 1.11504% trickroom..................... 0.97614% multiweather.................. 0.96444% sandoffense................... 0.53235% sunoffense.................... 0.40455% monodark...................... 0.30747% monodragon.................... 0.30420% dragmag....................... 0.27132% choice........................ 0.26230% monoelectric.................. 0.18746% monowater..................... 0.16852% tricksand..................... 0.16750% monoghost..................... 0.15484% monofire...................... 0.15250% mononormal.................... 0.12083% monopsychic................... 0.11658% tricksun...................... 0.08002% rainoffense................... 0.07904% monograss..................... 0.07631% monosteel..................... 0.07482% monobug....................... 0.06911% monoflying.................... 0.05793% monofighting.................. 0.05579% monoice....................... 0.05511% monofairy..................... 0.04776% monoground.................... 0.03247% trapper....................... 0.02904% monorock...................... 0.02241% monopoison.................... 0.01684% trickhail..................... 0.01618% hailoffense................... 0.01004% Stalliness (mean: -0.039) |## -1.5|##### |######### -1.0|################### |####################### -0.5|############################## |######################### 0.0|######################### |###################### +0.5|####################### |################# +1.0|############# |####### +1.5|### |## +2.0|# |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.44%