weatherless...................87.51798% balance.......................43.74310% offense.......................38.22025% voltturn......................15.70928% hail..........................10.03381% hyperoffense.................. 6.86453% semistall..................... 6.62589% stall......................... 4.54624% rain.......................... 1.54911% hailoffense................... 1.41198% rainoffense................... 1.13993% sun........................... 0.57601% choice........................ 0.54726% trickroom..................... 0.48199% sand.......................... 0.32346% sunoffense.................... 0.28597% monotype...................... 0.24188% monoice....................... 0.22507% trickhail..................... 0.18846% gravity....................... 0.03151% hailstall..................... 0.01734% monoghost..................... 0.00901% monodark...................... 0.00269% monoelectric.................. 0.00237% monowater..................... 0.00153% monopsychic................... 0.00114% monobug....................... 0.00045% multiweather.................. 0.00037% sandstall..................... 0.00006% monofighting.................. 0.00004% mononormal.................... 0.00002% monosteel..................... 0.00001% monofairy..................... 0.00000% tailwind...................... 0.00000% sandoffense................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% monodragon.................... 0.00000% swagplay...................... 0.00000% trickrain..................... 0.00000% monorock...................... 0.00000% monofire...................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.140) |## -1.5|##### |#### -1.0|###### |############# -0.5|##################### |########################## 0.0|############################ |############################## +0.5|##################### |################### +1.0|######### |###### +1.5|#### |## +2.0|# |# +2.5| |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.49%