weatherless...................89.85963% offense.......................44.90242% balance.......................38.64284% voltturn......................26.23911% hail.......................... 9.35971% stall......................... 6.50834% semistall..................... 5.74607% hyperoffense.................. 4.20033% hailoffense................... 1.70847% choice........................ 0.43167% rain.......................... 0.32018% sun........................... 0.27440% trickroom..................... 0.23624% monotype...................... 0.20515% monoice....................... 0.20363% sand.......................... 0.18613% sunoffense.................... 0.17308% trickhail..................... 0.05114% rainoffense................... 0.02824% gravity....................... 0.00518% hailstall..................... 0.00209% monodark...................... 0.00069% monoelectric.................. 0.00035% monoghost..................... 0.00023% monowater..................... 0.00021% multiweather.................. 0.00005% monopsychic................... 0.00004% monobug....................... 0.00004% sandstall..................... 0.00000% mononormal.................... 0.00000% monofighting.................. 0.00000% monofairy..................... 0.00000% monosteel..................... 0.00000% tailwind...................... 0.00000% sandoffense................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% monodragon.................... 0.00000% swagplay...................... 0.00000% trickrain..................... 0.00000% monorock...................... 0.00000% monofire...................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.216) |# -1.5|## |### -1.0|#### |######### -0.5|######################### |############################## 0.0|######################### |##################### +0.5|################ |################# +1.0|####### |#### +1.5|### |# +2.0| |# +2.5| |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.56%