weatherless...................71.94734% offense.......................40.99160% balance.......................28.51113% hyperoffense..................22.75293% voltturn......................12.57635% sand..........................11.65092% rain..........................11.16772% semistall..................... 5.10259% sun........................... 4.51734% stall......................... 2.64175% hail.......................... 2.33869% choice........................ 2.01243% trickroom..................... 1.93667% multiweather.................. 1.54392% monotype...................... 1.21148% rainoffense................... 0.97181% hailoffense................... 0.92465% sunoffense.................... 0.79709% sandoffense................... 0.54428% sandstall..................... 0.50717% monobug....................... 0.19251% monowater..................... 0.17704% monoice....................... 0.17009% tricksun...................... 0.16236% dragmag....................... 0.11751% monofighting.................. 0.10051% monofire...................... 0.08736% monoghost..................... 0.08582% monoelectric.................. 0.08195% monofairy..................... 0.05798% monopoison.................... 0.05025% monodark...................... 0.05025% monopsychic................... 0.04948% gravity....................... 0.03866% tailwind...................... 0.03556% monograss..................... 0.03402% rainstall..................... 0.03402% monosteel..................... 0.02706% tricksand..................... 0.02319% mononormal.................... 0.02165% monoflying.................... 0.01933% monodragon.................... 0.01933% monorock...................... 0.01855% trickrain..................... 0.01392% trapper....................... 0.01237% monoground.................... 0.00773% hailstall..................... 0.00618% sunstall...................... 0.00232% allweather.................... 0.00077% Stalliness (mean: -0.290) -2.0|####### |########## -1.5|################ |#################### -1.0|######################## |########################### -0.5|############################## |############################## 0.0|############################# |######################## +0.5|#################### |############### +1.0|######### |###### +1.5|#### |## +2.0|# |# +2.5|# | +3.0| |# more negative = more offensive, more positive = more stall one # = 0.36%