weatherless...................71.72410% offense.......................39.56061% balance.......................29.34261% hyperoffense..................22.52742% voltturn......................14.08380% rain..........................11.44607% sand..........................11.24639% semistall..................... 5.53434% sun........................... 4.54373% stall......................... 3.03502% hail.......................... 2.17081% trickroom..................... 2.11607% choice........................ 1.65242% multiweather.................. 1.01537% rainoffense................... 1.00032% monotype...................... 0.92759% hailoffense................... 0.91491% sunoffense.................... 0.80047% sandstall..................... 0.57253% sandoffense................... 0.50876% tricksun...................... 0.18106% monowater..................... 0.15753% monobug....................... 0.13073% dragmag....................... 0.12542% monoice....................... 0.09902% monofighting.................. 0.09288% monofire...................... 0.07515% monoelectric.................. 0.07147% monofairy..................... 0.05403% monoghost..................... 0.05318% gravity....................... 0.04876% monopoison.................... 0.04463% monopsychic................... 0.04340% tailwind...................... 0.03766% rainstall..................... 0.03610% monodark...................... 0.02985% monograss..................... 0.02814% tricksand..................... 0.02069% monosteel..................... 0.01721% mononormal.................... 0.01543% monoflying.................... 0.01372% monodragon.................... 0.01213% trickrain..................... 0.01207% monorock...................... 0.00980% trapper....................... 0.00724% monoground.................... 0.00333% hailstall..................... 0.00324% sunstall...................... 0.00259% allweather.................... 0.00049% Stalliness (mean: -0.262) -2.0|######## |########## -1.5|################ |################### -1.0|####################### |########################## -0.5|############################## |############################## 0.0|############################## |######################### +0.5|##################### |################ +1.0|########## |####### +1.5|#### |## +2.0|## |# +2.5|## |# +3.0| |# more negative = more offensive, more positive = more stall one # = 0.35%