weatherless...................68.72906% balance.......................31.15798% offense.......................30.95747% voltturn......................29.69737% rain..........................16.29892% hyperoffense..................15.61291% semistall.....................14.50067% sand..........................10.04551% stall......................... 7.77097% sun........................... 5.70652% hail.......................... 2.56904% sandstall..................... 2.31659% trickroom..................... 1.97506% multiweather.................. 1.74070% rainoffense................... 1.69184% choice........................ 1.33476% hailoffense................... 0.81685% sunoffense.................... 0.30224% monotype...................... 0.25242% tricksun...................... 0.18190% monowater..................... 0.11617% dragmag....................... 0.11478% sandoffense................... 0.06258% monofire...................... 0.04709% monofighting.................. 0.03601% monoelectric.................. 0.01194% monosteel..................... 0.01015% trickrain..................... 0.00965% monoice....................... 0.00882% monofairy..................... 0.00774% monopoison.................... 0.00611% monobug....................... 0.00420% tricksand..................... 0.00420% monopsychic................... 0.00282% rainstall..................... 0.00123% monoghost..................... 0.00122% monodark...................... 0.00014% tailwind...................... 0.00010% gravity....................... 0.00010% sunstall...................... 0.00009% monorock...................... 0.00001% mononormal.................... 0.00000% monoground.................... 0.00000% monograss..................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.102) -2.0|############### |###### -1.5|############# |############## -1.0|############################# |######################### -0.5|######################### |####################### 0.0|####################### |############################# +0.5|############################## |############################# +1.0|######################### |########################## +1.5|### |###### +2.0| |### +2.5|#### |# +3.0| |######### more negative = more offensive, more positive = more stall one # = 0.29%