weatherless...................94.43137% offense.......................48.49606% balance.......................31.56660% hyperoffense..................14.41612% semistall..................... 3.69633% voltturn...................... 3.68278% rain.......................... 2.80803% stall......................... 1.82488% sand.......................... 1.80964% trickroom..................... 1.58777% monotype...................... 0.70370% choice........................ 0.63172% hail.......................... 0.50978% sun........................... 0.46321% rainoffense................... 0.45813% sandoffense................... 0.17783% sunoffense.................... 0.13972% monobug....................... 0.13210% monorock...................... 0.11178% sandstall..................... 0.09400% monograss..................... 0.08299% mononormal.................... 0.08214% monoice....................... 0.07198% monoflying.................... 0.07029% monofairy..................... 0.06182% dragmag....................... 0.05504% monowater..................... 0.03811% monopsychic................... 0.03472% monofighting.................. 0.03133% monodark...................... 0.02540% monoelectric.................. 0.02371% multiweather.................. 0.02202% hailoffense................... 0.02117% monoghost..................... 0.01863% tailwind...................... 0.01101% monoground.................... 0.01101% monofire...................... 0.01016% monosteel..................... 0.00423% monodragon.................... 0.00423% hailstall..................... 0.00423% monopoison.................... 0.00339% sunstall...................... 0.00085% gravity....................... 0.00085% rainstall..................... 0.00085% Stalliness (mean: -0.206) -2.0|## |### -1.5|####### |############ -1.0|################# |######################## -0.5|############################# |############################## 0.0|############################## |######################## +0.5|################# |############ +1.0|###### |#### +1.5|## |# +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.45%