weatherless...................94.69860% offense.......................47.82925% balance.......................31.57542% hyperoffense..................14.77754% voltturn...................... 4.14543% semistall..................... 3.89020% rain.......................... 2.67840% sand.......................... 1.92999% stall......................... 1.92759% trickroom..................... 1.86963% choice........................ 0.59672% rainoffense................... 0.50269% monotype...................... 0.48244% sun........................... 0.38676% hail.......................... 0.32670% sandoffense................... 0.21896% sunoffense.................... 0.13171% sandstall..................... 0.08727% monograss..................... 0.07687% monobug....................... 0.07560% dragmag....................... 0.06874% monorock...................... 0.06838% mononormal.................... 0.06041% monofairy..................... 0.05108% monoice....................... 0.03770% monoflying.................... 0.03235% monowater..................... 0.02889% monofighting.................. 0.02439% monopsychic................... 0.02413% multiweather.................. 0.02044% hailoffense................... 0.01766% monoelectric.................. 0.01735% monoghost..................... 0.01202% monoground.................... 0.00997% tailwind...................... 0.00891% monodark...................... 0.00758% monofire...................... 0.00679% monosteel..................... 0.00350% gravity....................... 0.00128% monodragon.................... 0.00114% rainstall..................... 0.00094% hailstall..................... 0.00084% monopoison.................... 0.00056% sunstall...................... 0.00056% Stalliness (mean: -0.202) -2.0|## |### -1.5|####### |############# -1.0|################# |####################### -0.5|############################# |############################## 0.0|############################## |######################## +0.5|################# |############ +1.0|###### |#### +1.5|## |# +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.45%