weatherless...................80.16984% offense.......................48.49422% balance.......................37.28157% sun...........................13.95354% hyperoffense.................. 9.15290% hail.......................... 5.27580% voltturn...................... 3.58264% semistall..................... 3.37294% trickroom..................... 2.77212% stall......................... 1.69837% sunoffense.................... 1.24701% choice........................ 0.85736% hailoffense................... 0.78895% monotype...................... 0.76070% tricksun...................... 0.69675% rain.......................... 0.67964% multiweather.................. 0.19854% monoice....................... 0.15987% sand.......................... 0.13459% monobug....................... 0.10336% monoelectric.................. 0.10187% mononormal.................... 0.09741% monofighting.................. 0.06990% rainoffense................... 0.06321% monodark...................... 0.05726% monofire...................... 0.05651% monoghost..................... 0.04387% monopoison.................... 0.04090% trickhail..................... 0.03792% sunstall...................... 0.03421% tailwind...................... 0.02826% monograss..................... 0.02603% monorock...................... 0.01636% gravity....................... 0.01487% trickrain..................... 0.01338% monoflying.................... 0.01338% sandoffense................... 0.01190% monosteel..................... 0.00669% monodragon.................... 0.00669% monowater..................... 0.00595% hailstall..................... 0.00521% monopsychic................... 0.00446% swagplay...................... 0.00372% monofairy..................... 0.00372% sandstall..................... 0.00297% monoground.................... 0.00223% trapper....................... 0.00149% Stalliness (mean: -0.106) |## -1.5|### |####### -1.0|############# |################# -0.5|######################### |############################ 0.0|############################## |######################## +0.5|################## |########### +1.0|##### |### +1.5|## | +2.0| | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.52%