weatherless...................79.34708% offense.......................47.32291% balance.......................37.41733% sun...........................14.56992% hyperoffense.................. 9.68695% hail.......................... 5.61037% voltturn...................... 3.80559% semistall..................... 3.60647% trickroom..................... 2.85486% stall......................... 1.96633% sunoffense.................... 1.42605% hailoffense................... 1.01092% choice........................ 0.87242% tricksun...................... 0.77462% monotype...................... 0.59554% rain.......................... 0.54431% multiweather.................. 0.17374% monoice....................... 0.13369% sand.......................... 0.11119% monobug....................... 0.07435% rainoffense................... 0.07398% monoelectric.................. 0.07182% mononormal.................... 0.06908% monofighting.................. 0.06781% monofire...................... 0.05243% monopoison.................... 0.04457% monodark...................... 0.03376% monoghost..................... 0.03296% sunstall...................... 0.02972% tailwind...................... 0.02506% trickhail..................... 0.01894% sandoffense................... 0.01876% gravity....................... 0.01719% monograss..................... 0.01472% trickrain..................... 0.01386% monorock...................... 0.00655% monowater..................... 0.00429% monosteel..................... 0.00396% monodragon.................... 0.00370% monopsychic................... 0.00332% monofairy..................... 0.00309% monoflying.................... 0.00285% hailstall..................... 0.00250% sandstall..................... 0.00182% trapper....................... 0.00099% monoground.................... 0.00089% swagplay...................... 0.00073% Stalliness (mean: -0.098) |## -1.5|#### |####### -1.0|############## |################# -0.5|######################### |########################### 0.0|############################## |######################## +0.5|################### |########### +1.0|###### |### +1.5|## | +2.0| | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.51%