weatherless...................78.15299% offense.......................41.55164% balance.......................38.26139% sun...........................14.19605% hyperoffense..................11.31805% hail.......................... 7.12001% semistall..................... 5.58746% voltturn...................... 3.58527% trickroom..................... 3.57353% stall......................... 3.28146% sunoffense.................... 2.24224% hailoffense................... 1.64014% tricksun...................... 0.95111% choice........................ 0.59050% monotype...................... 0.42839% rain.......................... 0.37316% sand.......................... 0.23681% rainoffense................... 0.15956% sandoffense................... 0.09687% monoice....................... 0.08950% monopoison.................... 0.08250% multiweather.................. 0.07881% monofire...................... 0.07668% tailwind...................... 0.06634% monofighting.................. 0.06608% monoelectric.................. 0.04378% mononormal.................... 0.03009% monoghost..................... 0.01951% monodark...................... 0.00742% monobug....................... 0.00613% monograss..................... 0.00399% hailstall..................... 0.00354% gravity....................... 0.00349% sandstall..................... 0.00329% monofairy..................... 0.00266% sunstall...................... 0.00244% trickhail..................... 0.00087% trickrain..................... 0.00023% monodragon.................... 0.00005% swagplay...................... 0.00002% monoground.................... 0.00000% monorock...................... 0.00000% monosteel..................... 0.00000% monoflying.................... 0.00000% monowater..................... 0.00000% monopsychic................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.026) |#### -1.5|##### |######### -1.0|############### |############### -0.5|######################### |######################### 0.0|############################## |######################### +0.5|####################### |############## +1.0|######## |#### +1.5|#### |# +2.0|# |# +2.5| |# +3.0| more negative = more offensive, more positive = more stall one # = 0.47%