weatherless...................82.27306% balance.......................44.89938% offense.......................34.63317% sun...........................11.75382% hyperoffense.................. 8.76083% stall......................... 5.88109% semistall..................... 5.82553% hail.......................... 5.64540% trickroom..................... 3.04221% voltturn...................... 2.28559% sunoffense.................... 1.75588% hailoffense................... 1.44341% tricksun...................... 0.63685% choice........................ 0.32665% rain.......................... 0.23440% monotype...................... 0.19370% sand.......................... 0.13740% rainoffense................... 0.07020% sandoffense................... 0.06913% multiweather.................. 0.04408% monofighting.................. 0.04275% monofire...................... 0.04157% monoghost..................... 0.03843% monoelectric.................. 0.03091% monopoison.................... 0.02846% tailwind...................... 0.00726% monoice....................... 0.00389% mononormal.................... 0.00276% monodark...................... 0.00255% monograss..................... 0.00136% sunstall...................... 0.00132% monobug....................... 0.00056% monofairy..................... 0.00045% sandstall..................... 0.00021% trickhail..................... 0.00013% gravity....................... 0.00002% hailstall..................... 0.00001% monodragon.................... 0.00001% monoground.................... 0.00000% swagplay...................... 0.00000% trickrain..................... 0.00000% monoflying.................... 0.00000% monorock...................... 0.00000% monosteel..................... 0.00000% monowater..................... 0.00000% monopsychic................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.179) |### -1.5|#### |####### -1.0|########## |########## -0.5|##################### |###################### 0.0|############################# |###################### +0.5|############################## |################# +1.0|########### |##### +1.5|### |# +2.0| |# +2.5|# |## +3.0| more negative = more offensive, more positive = more stall one # = 0.49%