weatherless...................86.36904% balance.......................31.67604% hyperoffense..................21.79902% stall.........................20.30679% offense.......................19.88442% sand.......................... 8.83685% voltturn...................... 7.08293% semistall..................... 6.33373% rain.......................... 2.96977% trickroom..................... 2.78750% sun........................... 1.50517% sandstall..................... 0.87157% hail.......................... 0.32252% sandoffense................... 0.25113% trapper....................... 0.16640% rainoffense................... 0.07835% dragmag....................... 0.03705% sunoffense.................... 0.03063% tricksand..................... 0.01447% hailoffense................... 0.01074% multiweather.................. 0.00335% choice........................ 0.00312% monotype...................... 0.00302% monobug....................... 0.00254% trickrain..................... 0.00174% monowater..................... 0.00048% monofairy..................... 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% tailwind...................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% monoice....................... 0.00000% monoflying.................... 0.00000% tricksun...................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.172) |######## -2.0|############################## |# -1.5| |#### -1.0|###### |################# -0.5|####### |############### 0.0|################### |############ +0.5|######### |############ +1.0|############################# |######### +1.5| |###### +2.0|##################### |################# more negative = more offensive, more positive = more stall one # = 0.44%