weatherless...................85.30653% offense.......................38.03361% balance.......................33.88494% hyperoffense..................16.54968% sand..........................12.17026% voltturn...................... 9.46359% semistall..................... 6.04440% stall......................... 5.48737% sun........................... 2.32924% sandoffense................... 1.93575% sandstall..................... 1.01299% trickroom..................... 0.85503% choice........................ 0.61807% monotype...................... 0.16768% rain.......................... 0.16729% sunoffense.................... 0.09986% monowater..................... 0.06770% hail.......................... 0.06186% monofairy..................... 0.04012% multiweather.................. 0.03517% dragmag....................... 0.03107% gravity....................... 0.02937% rainoffense................... 0.02248% monoghost..................... 0.01868% mononormal.................... 0.01739% sunstall...................... 0.01552% tricksand..................... 0.01437% tricksun...................... 0.01394% monofighting.................. 0.00706% monopoison.................... 0.00649% hailoffense................... 0.00586% monopsychic................... 0.00531% monorock...................... 0.00288% monobug....................... 0.00135% monosteel..................... 0.00073% monodark...................... 0.00060% monoelectric.................. 0.00054% tailwind...................... 0.00050% monofire...................... 0.00018% hailstall..................... 0.00012% monoice....................... 0.00010% monodragon.................... 0.00006% trickhail..................... 0.00005% trickrain..................... 0.00001% monoflying.................... 0.00000% rainstall..................... 0.00000% monoground.................... 0.00000% monograss..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.061) -2.0|###### |########### -1.5|############ |####### -1.0|########## |#################### -0.5|##################### |############################## 0.0|############################# |############################ +0.5|################### |############## +1.0|############ |######## +1.5|### |# +2.0|# |# +2.5|## |### +3.0|## more negative = more offensive, more positive = more stall one # = 0.41%