offense.......................59.25602% weatherless...................58.94789% balance.......................36.94448% sand..........................18.94564% sun...........................13.47258% rain.......................... 9.38023% trickroom..................... 5.43260% hyperoffense.................. 3.11957% multiweather.................. 2.94124% hail.......................... 2.22539% tricksun...................... 1.19995% monotype...................... 0.81317% tricksand..................... 0.70382% semistall..................... 0.59750% tailwind...................... 0.58102% voltturn...................... 0.41644% rainoffense................... 0.27098% sandoffense................... 0.19815% sunoffense.................... 0.19084% monowater..................... 0.14108% trickrain..................... 0.08355% stall......................... 0.08242% monobug....................... 0.07931% hailoffense................... 0.07820% monoice....................... 0.06361% mononormal.................... 0.06170% monofairy..................... 0.05895% monoghost..................... 0.05491% monopsychic................... 0.04891% monofire...................... 0.04543% monopoison.................... 0.03796% monoelectric.................. 0.03453% monodark...................... 0.03264% monosteel..................... 0.03257% trickhail..................... 0.03029% monograss..................... 0.03008% monodragon.................... 0.02701% monofighting.................. 0.02565% monoflying.................... 0.02549% dragmag....................... 0.02222% batonpass..................... 0.02193% gravity....................... 0.01491% monoground.................... 0.00700% monorock...................... 0.00637% allweather.................... 0.00338% sandstall..................... 0.00307% sunstall...................... 0.00238% rainstall..................... 0.00181% trapper....................... 0.00115% hailstall..................... 0.00068% Stalliness (mean: -0.146) |## -1.0|##### |############# -0.5|###################### |############################# 0.0|############################## |###################### +0.5|########### |#### +1.0|# | more negative = more offensive, more positive = more stall one # = 0.72%