weatherless...................55.06740% offense.......................54.94902% balance.......................42.22253% sand..........................25.73267% sun...........................17.44113% rain.......................... 6.23999% multiweather.................. 5.98788% trickroom..................... 3.62359% hyperoffense.................. 2.22764% hail.......................... 1.52443% tricksun...................... 1.31556% tricksand..................... 0.63610% semistall..................... 0.54392% tailwind...................... 0.21628% sandoffense................... 0.17997% voltturn...................... 0.17097% monotype...................... 0.15344% hailoffense................... 0.10666% sunoffense.................... 0.07685% rainoffense................... 0.06897% trickrain..................... 0.05862% stall......................... 0.05689% monopsychic................... 0.02902% dragmag....................... 0.02673% monowater..................... 0.02404% monosteel..................... 0.02179% mononormal.................... 0.01989% monofairy..................... 0.00898% monoelectric.................. 0.00804% monofire...................... 0.00765% trickhail..................... 0.00744% monograss..................... 0.00656% monoice....................... 0.00623% monobug....................... 0.00567% monodark...................... 0.00402% monoghost..................... 0.00380% monodragon.................... 0.00356% allweather.................... 0.00294% sandstall..................... 0.00244% monopoison.................... 0.00202% gravity....................... 0.00115% monoflying.................... 0.00095% monofighting.................. 0.00083% batonpass..................... 0.00071% sunstall...................... 0.00040% trapper....................... 0.00026% monoground.................... 0.00023% monorock...................... 0.00014% hailstall..................... 0.00008% rainstall..................... 0.00000% Stalliness (mean: -0.086) |# -1.0|### |######### -0.5|################# |########################## 0.0|############################## |##################### +0.5|############ |#### +1.0|# | more negative = more offensive, more positive = more stall one # = 0.79%