sand..........................50.74135% weatherless...................46.93176% offense.......................40.66683% balance.......................32.24537% semistall.....................11.07208% hyperoffense..................10.03913% stall......................... 5.97659% batonpass..................... 4.28796% sandstall..................... 4.15906% sandoffense................... 3.60103% dragmag....................... 3.13128% rain.......................... 2.01502% monotype...................... 1.43259% monowater..................... 0.96467% choice........................ 0.41941% sun........................... 0.38398% rainoffense................... 0.34484% trapper....................... 0.30140% sunoffense.................... 0.11096% monobug....................... 0.09210% monopsychic................... 0.07891% multiweather.................. 0.07212% monofire...................... 0.06078% voltturn...................... 0.04030% monograss..................... 0.03638% mononormal.................... 0.03545% monoflying.................... 0.03250% monoelectric.................. 0.02472% monofighting.................. 0.02222% monosteel..................... 0.01908% monoghost..................... 0.01625% monopoison.................... 0.01612% monorock...................... 0.01598% monoice....................... 0.01398% monodragon.................... 0.01119% monodark...................... 0.01092% monoground.................... 0.00697% monofairy..................... 0.00071% hail.......................... 0.00000% Stalliness (mean: 0.077) |## -1.5|##### |########## -1.0|################ |##################### -0.5|############################## |########################## 0.0|##################### |#################### +0.5|####################### |################# +1.0|############## |############# +1.5|######## |######### +2.0|### |# +2.5| more negative = more offensive, more positive = more stall one # = 0.42%