sand..........................62.29600% offense.......................37.54469% weatherless...................36.74176% balance.......................32.90247% semistall.....................12.89180% hyperoffense.................. 9.88731% stall......................... 6.77373% sandoffense................... 5.36111% batonpass..................... 4.88165% sandstall..................... 4.85951% dragmag....................... 3.48844% rain.......................... 0.71002% trapper....................... 0.61960% sun........................... 0.26116% rainoffense................... 0.21509% monotype...................... 0.16026% choice........................ 0.09497% monobug....................... 0.06550% monopsychic................... 0.04440% sunoffense.................... 0.04365% monowater..................... 0.02692% multiweather.................. 0.00894% monofire...................... 0.00681% monofighting.................. 0.00444% monoelectric.................. 0.00362% voltturn...................... 0.00357% monoghost..................... 0.00218% monopoison.................... 0.00194% mononormal.................... 0.00191% monoice....................... 0.00127% monoflying.................... 0.00086% monograss..................... 0.00054% monorock...................... 0.00017% monodark...................... 0.00000% monosteel..................... 0.00000% monoground.................... 0.00000% hail.......................... 0.00000% monodragon.................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: 0.144) |# -1.5|##### |########### -1.0|################ |###################### -0.5|############################## |######################## 0.0|################### |#################### +0.5|####################### |###################### +1.0|################## |################ +1.5|######## |########### +2.0|#### |# +2.5| more negative = more offensive, more positive = more stall one # = 0.40%