sun...........................61.56180% rain..........................52.32684% offense.......................45.80201% multiweather..................26.91009% balance.......................25.80799% hyperoffense..................16.98376% weatherless...................10.75946% semistall..................... 5.76532% sunoffense.................... 5.72501% stall......................... 5.64092% rainoffense................... 4.03651% dragmag....................... 3.10028% sand.......................... 2.68988% batonpass..................... 2.52190% sunstall...................... 2.01795% rainstall..................... 0.52383% sandstall..................... 0.39318% monotype...................... 0.34339% monopsychic................... 0.14587% choice........................ 0.08560% monowater..................... 0.05071% sandoffense................... 0.04004% monopoison.................... 0.03704% monoflying.................... 0.03659% monobug....................... 0.03160% trapper....................... 0.03074% monodark...................... 0.02215% monoground.................... 0.02123% monofighting.................. 0.01351% monodragon.................... 0.00841% monoghost..................... 0.00733% monofire...................... 0.00681% Stalliness (mean: -0.160) |#### -1.5|###### |############# -1.0|############################## |#################### -0.5|#################### |################## 0.0|######################## |################# +0.5|############## |######## +1.0|####### |#### +1.5|### |# +2.0| |### +2.5|# |### +3.0| more negative = more offensive, more positive = more stall one # = 0.50%