weatherless...................59.24820% offense.......................48.01103% sand..........................34.84959% hyperoffense..................25.66343% balance.......................20.09892% sandoffense................... 9.08865% semistall..................... 3.70761% hail.......................... 3.34598% stall......................... 2.51901% rain.......................... 2.51015% dragmag....................... 2.36567% choice........................ 1.40930% sandstall..................... 1.30382% monotype...................... 1.13719% voltturn...................... 1.10617% rainoffense................... 0.99626% trickroom..................... 0.83583% sun........................... 0.64172% multiweather.................. 0.59563% hailstall..................... 0.37227% monowater..................... 0.34125% tricksand..................... 0.29693% gravity....................... 0.21095% sunoffense.................... 0.20209% monofighting.................. 0.15777% hailoffense................... 0.11345% monopoison.................... 0.09661% monosteel..................... 0.09484% monoflying.................... 0.08509% monoice....................... 0.07357% monorock...................... 0.06825% mononormal.................... 0.06293% monobug....................... 0.04964% monodark...................... 0.03545% monograss..................... 0.03280% monopsychic................... 0.03280% monoelectric.................. 0.02570% trickrain..................... 0.02482% monoground.................... 0.02393% monoghost..................... 0.01950% monofire...................... 0.01684% trapper....................... 0.01507% monofairy..................... 0.00975% trickhail..................... 0.00798% monodragon.................... 0.00443% tailwind...................... 0.00355% sunstall...................... 0.00177% Stalliness (mean: -0.429) -2.0|# |##### -1.5|############## |################### -1.0|############################## |############################# -0.5|####################### |######################## 0.0|################# |############## +0.5|########## |####### +1.0|#### |### +1.5|### |## +2.0|# |# more negative = more offensive, more positive = more stall one # = 0.48%