weatherless...................54.56277% offense.......................46.91514% sand..........................40.00099% hyperoffense..................27.20656% balance.......................18.79435% sandoffense...................10.39882% semistall..................... 4.03542% hail.......................... 3.09755% stall......................... 3.04853% dragmag....................... 2.87397% rain.......................... 2.36683% sandstall..................... 1.67737% choice........................ 1.33188% voltturn...................... 1.26297% rainoffense................... 1.09658% trickroom..................... 0.89870% monotype...................... 0.83436% multiweather.................. 0.59273% sun........................... 0.56458% hailstall..................... 0.46156% tricksand..................... 0.35623% monowater..................... 0.34090% gravity....................... 0.21464% sunoffense.................... 0.17918% monofighting.................. 0.13252% hailoffense................... 0.08971% monosteel..................... 0.05379% monoflying.................... 0.05282% monoice....................... 0.04910% monopoison.................... 0.04854% mononormal.................... 0.03430% monorock...................... 0.03367% trickrain..................... 0.02621% monobug....................... 0.02488% monopsychic................... 0.02444% monodark...................... 0.02232% monograss..................... 0.01550% monoelectric.................. 0.01520% monoghost..................... 0.00965% monoground.................... 0.00934% monofire...................... 0.00798% trapper....................... 0.00498% trickhail..................... 0.00427% tailwind...................... 0.00275% monofairy..................... 0.00171% monodragon.................... 0.00147% sunstall...................... 0.00056% Stalliness (mean: -0.442) -2.0|# |###### -1.5|############### |################## -1.0|############################## |############################ -0.5|#################### |###################### 0.0|############### |############ +0.5|######### |###### +1.0|#### |#### +1.5|### |## +2.0|# |# more negative = more offensive, more positive = more stall one # = 0.51%