sand..........................53.35583% weatherless...................42.08357% offense.......................41.79946% hyperoffense..................27.90878% balance.......................19.76845% sandoffense...................14.17667% semistall..................... 5.41360% stall......................... 5.10971% dragmag....................... 3.85150% sandstall..................... 3.08725% hail.......................... 3.06432% rain.......................... 2.07233% choice........................ 1.64889% voltturn...................... 1.11126% rainoffense................... 1.04499% multiweather.................. 0.89370% hailstall..................... 0.73772% sun........................... 0.31765% trickroom..................... 0.24152% tricksand..................... 0.11367% monotype...................... 0.06926% gravity....................... 0.06009% trickrain..................... 0.04800% monofighting.................. 0.03186% sunoffense.................... 0.02952% monoice....................... 0.01918% monowater..................... 0.00489% monoflying.................... 0.00434% hailoffense................... 0.00299% mononormal.................... 0.00250% monodark...................... 0.00172% monoghost..................... 0.00169% monopsychic................... 0.00126% monofire...................... 0.00109% monosteel..................... 0.00066% monobug....................... 0.00064% trickhail..................... 0.00059% monoground.................... 0.00048% monopoison.................... 0.00044% monorock...................... 0.00024% monograss..................... 0.00011% monofairy..................... 0.00008% monoelectric.................. 0.00000% sunstall...................... 0.00000% monodragon.................... 0.00000% trapper....................... 0.00000% tailwind...................... 0.00000% Stalliness (mean: -0.364) -2.0|# |######## -1.5|############## |################### -1.0|############################## |########################## -0.5|################# |################### 0.0|############### |########### +0.5|######### |######## +1.0|#### |##### +1.5|##### |#### +2.0|## |## more negative = more offensive, more positive = more stall one # = 0.50%