sand..........................56.11139% weatherless...................39.49952% offense.......................33.72710% hyperoffense..................25.71739% balance.......................24.46996% sandoffense...................14.47947% semistall..................... 8.86783% stall......................... 7.21771% dragmag....................... 5.32306% sandstall..................... 4.81385% hail.......................... 3.22981% rain.......................... 1.55276% choice........................ 0.96447% voltturn...................... 0.91188% multiweather.................. 0.67686% rainoffense................... 0.41080% hailstall..................... 0.40815% sun........................... 0.28338% trickroom..................... 0.07033% trickrain..................... 0.05606% gravity....................... 0.02157% monotype...................... 0.00761% sunoffense.................... 0.00706% tricksand..................... 0.00532% monoice....................... 0.00275% monofighting.................. 0.00220% monowater..................... 0.00104% monoflying.................... 0.00040% monopsychic................... 0.00039% mononormal.................... 0.00032% monofire...................... 0.00029% monoghost..................... 0.00014% monodark...................... 0.00014% hailoffense................... 0.00010% monopoison.................... 0.00004% monoground.................... 0.00003% monosteel..................... 0.00001% monofairy..................... 0.00000% trickhail..................... 0.00000% monograss..................... 0.00000% monobug....................... 0.00000% monorock...................... 0.00000% monoelectric.................. 0.00000% sunstall...................... 0.00000% monodragon.................... 0.00000% tailwind...................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.175) -2.0|# |############# -1.5|########### |############### -1.0|############################## |################### -0.5|################# |################## 0.0|####################### |############ +0.5|########### |############## +1.0|###### |############ +1.5|##### |###### +2.0|## |###### more negative = more offensive, more positive = more stall one # = 0.45%