weatherless...................56.87039% offense.......................38.98466% balance.......................34.69067% sand..........................18.83312% rain..........................17.73878% hyperoffense..................15.58969% semistall..................... 7.53325% sun........................... 5.18927% voltturn...................... 3.83854% stall......................... 3.20173% choice........................ 2.79214% monotype...................... 2.55972% hail.......................... 2.07091% dragmag....................... 1.99170% rainoffense................... 0.89215% trickroom..................... 0.87443% sandoffense................... 0.84629% sandstall..................... 0.78167% sunoffense.................... 0.75874% multiweather.................. 0.60658% rainstall..................... 0.57010% monowater..................... 0.53883% monodragon.................... 0.32518% monodark...................... 0.30642% monosteel..................... 0.20532% monofighting.................. 0.18656% monoghost..................... 0.14174% monopsychic................... 0.12924% monoground.................... 0.11152% sunstall...................... 0.10422% hailstall..................... 0.10005% monorock...................... 0.09589% hailoffense................... 0.09484% monoice....................... 0.09172% monofire...................... 0.08859% mononormal.................... 0.08859% monobug....................... 0.08546% monopoison.................... 0.08234% monoelectric.................. 0.08129% monoflying.................... 0.06670% tricksun...................... 0.05941% trickhail..................... 0.05732% tricksand..................... 0.04482% monograss..................... 0.03335% gravity....................... 0.02397% tailwind...................... 0.02084% allweather.................... 0.01459% monofairy..................... 0.00208% Stalliness (mean: -0.081) |# -2.0|## |####### -1.5|######### |################ -1.0|#################### |######################### -0.5|############################## |############################## 0.0|############################## |############################ +0.5|######################### |##################### +1.0|############### |########## +1.5|###### |### +2.0|## |# +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.35%