weatherless...................50.28532% offense.......................48.58336% sun...........................38.82949% hyperoffense..................21.92933% rain..........................20.84913% balance.......................19.58736% multiweather..................13.82057% batonpass..................... 6.69668% semistall..................... 5.40609% sunoffense.................... 5.00001% stall......................... 4.49386% sand.......................... 3.19746% monotype...................... 3.18602% rainoffense................... 1.60847% mononormal.................... 0.85412% hail.......................... 0.79930% sunstall...................... 0.68448% monowater..................... 0.62945% choice........................ 0.56082% voltturn...................... 0.45656% sandstall..................... 0.44743% monoflying.................... 0.43628% dragmag....................... 0.27098% monodragon.................... 0.25535% monobug....................... 0.24681% monoground.................... 0.21262% monopsychic................... 0.19643% monosteel..................... 0.19140% monofairy..................... 0.19095% monoghost..................... 0.18396% sandoffense................... 0.17527% monodark...................... 0.17396% monofighting.................. 0.16092% trapper....................... 0.16006% rainstall..................... 0.15569% monograss..................... 0.13238% trickroom..................... 0.12430% monoice....................... 0.10705% monoelectric.................. 0.08656% monorock...................... 0.07435% hailoffense................... 0.07304% monopoison.................... 0.05305% monofire...................... 0.03014% gravity....................... 0.01809% tailwind...................... 0.01630% hailstall..................... 0.01142% tricksand..................... 0.00770% swagplay...................... 0.00286% trickrain..................... 0.00239% tricksun...................... 0.00186% trickhail..................... 0.00028% allweather.................... 0.00009% Stalliness (mean: -0.311) |## -2.0|### |########## -1.0|############################ |############################## 0.0|####################### |########### +1.0|####### |#### +2.0|## |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.82%