offense.......................47.85090% weatherless...................46.33885% sun...........................44.34907% hyperoffense..................20.59164% balance.......................18.36023% rain..........................16.53444% multiweather..................10.48493% semistall..................... 7.94674% sunoffense.................... 6.78824% batonpass..................... 6.54839% stall......................... 5.25048% sand.......................... 3.09907% monotype...................... 2.10397% mononormal.................... 1.28881% rainoffense................... 1.04045% sunstall...................... 1.01279% monowater..................... 0.97988% sandstall..................... 0.50472% choice........................ 0.30379% hail.......................... 0.25947% rainstall..................... 0.23275% monoflying.................... 0.20311% monoground.................... 0.16381% voltturn...................... 0.15043% dragmag....................... 0.14379% trickroom..................... 0.13887% monopsychic................... 0.07758% trapper....................... 0.07587% monodragon.................... 0.07361% monobug....................... 0.06022% monosteel..................... 0.05855% sandoffense................... 0.05020% monograss..................... 0.04727% monofighting.................. 0.04684% monoice....................... 0.03941% monoghost..................... 0.03839% monofairy..................... 0.03784% monodark...................... 0.03457% monoelectric.................. 0.01687% hailoffense................... 0.01637% monorock...................... 0.01493% monopoison.................... 0.00778% tailwind...................... 0.00753% monofire...................... 0.00621% trickrain..................... 0.00399% tricksand..................... 0.00125% hailstall..................... 0.00040% swagplay...................... 0.00018% tricksun...................... 0.00003% gravity....................... 0.00003% trickhail..................... 0.00002% allweather.................... 0.00000% Stalliness (mean: -0.251) |### -2.0|## |######## -1.0|############################ |############################## 0.0|##################### |########## +1.0|########## |#### +2.0|## |# +3.0|## |# more negative = more offensive, more positive = more stall one # = 0.82%