weatherless...................91.90772% offense.......................46.80923% balance.......................31.78331% hyperoffense..................13.92172% voltturn...................... 8.84396% sand.......................... 6.10420% semistall..................... 4.84707% stall......................... 2.63867% trickroom..................... 2.02696% monotype...................... 1.23639% hail.......................... 1.01348% choice........................ 0.79575% rain.......................... 0.56506% monobug....................... 0.56247% sun........................... 0.44583% sandstall..................... 0.27475% dragmag....................... 0.25402% monowater..................... 0.13219% sandoffense................... 0.12960% sunoffense.................... 0.12960% monorock...................... 0.10886% trickhail..................... 0.09072% monopoison.................... 0.07517% mononormal.................... 0.07258% monoice....................... 0.05962% tailwind...................... 0.05702% monodark...................... 0.05184% rainoffense................... 0.04406% monosteel..................... 0.04147% monoflying.................... 0.04147% hailoffense................... 0.03888% multiweather.................. 0.03629% monoelectric.................. 0.03370% monograss..................... 0.03110% monodragon.................... 0.03110% hailstall..................... 0.02592% monofighting.................. 0.02333% monoghost..................... 0.02333% monoground.................... 0.01555% trickrain..................... 0.01296% rainstall..................... 0.00778% monopsychic................... 0.00778% tricksand..................... 0.00778% monofire...................... 0.00778% monofairy..................... 0.00518% tricksun...................... 0.00518% Stalliness (mean: -0.142) |#### -1.5|####### |############ -1.0|################# |####################### -0.5|############################## |############################## 0.0|########################### |###################### +0.5|################## |############## +1.0|######## |##### +1.5|### |# +2.0|# |# +2.5| | +3.0|## more negative = more offensive, more positive = more stall one # = 0.44%