weatherless...................75.01460% offense.......................41.55474% balance.......................28.01460% hyperoffense..................19.72263% sun...........................11.83212% rain..........................11.46715% voltturn...................... 9.47445% semistall..................... 6.05839% stall......................... 4.64964% multiweather.................. 2.61314% hail.......................... 2.59854% monotype...................... 2.55474% sunoffense.................... 2.27007% sand.......................... 1.86131% choice........................ 1.46715% rainoffense................... 1.35766% trickroom..................... 1.08759% hailoffense................... 0.38686% monosteel..................... 0.33577% monoice....................... 0.28467% rainstall..................... 0.28467% monoelectric.................. 0.26277% monofire...................... 0.24088% monobug....................... 0.21898% dragmag....................... 0.21168% monoghost..................... 0.21168% monowater..................... 0.19708% monoflying.................... 0.17518% monodragon.................... 0.16788% trickrain..................... 0.15328% mononormal.................... 0.15328% sandoffense................... 0.12409% monograss..................... 0.12409% monopoison.................... 0.09489% monopsychic................... 0.09489% monoground.................... 0.09489% monofairy..................... 0.07299% monodark...................... 0.06569% monorock...................... 0.05839% gravity....................... 0.05109% monofighting.................. 0.04380% tricksun...................... 0.02920% sunstall...................... 0.02190% allweather.................... 0.02190% tailwind...................... 0.01460% trapper....................... 0.01460% sandstall..................... 0.00730% Stalliness (mean: -0.173) -2.0|### |############## -1.0|######################### |############################## 0.0|############################# |#################### +1.0|########### |####### +2.0|## |## +3.0| more negative = more offensive, more positive = more stall one # = 0.70%