weatherless...................81.75097% offense.......................31.85057% balance.......................28.72113% hyperoffense..................17.00890% voltturn......................16.81271% semistall.....................11.34180% stall.........................11.07761% rain.......................... 9.49351% sun........................... 7.48073% trickroom..................... 2.82744% hail.......................... 2.02989% sunoffense.................... 1.81330% choice........................ 1.66859% hailoffense................... 1.13548% monotype...................... 0.91053% multiweather.................. 0.84626% rainoffense................... 0.81045% trickrain..................... 0.59176% rainstall..................... 0.29605% dragmag....................... 0.26121% gravity....................... 0.18402% sand.......................... 0.17015% monoelectric.................. 0.16860% monoice....................... 0.13549% monoflying.................... 0.12852% monosteel..................... 0.12442% monofire...................... 0.08935% monowater..................... 0.08698% monofairy..................... 0.04994% monobug....................... 0.04347% monoghost..................... 0.02830% monorock...................... 0.02387% monodragon.................... 0.02328% monoground.................... 0.00767% sandoffense................... 0.00620% tricksun...................... 0.00351% monopsychic................... 0.00112% mononormal.................... 0.00030% monograss..................... 0.00003% monofighting.................. 0.00001% sunstall...................... 0.00000% sandstall..................... 0.00000% monodark...................... 0.00000% monopoison.................... 0.00000% tailwind...................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.106) -2.0|# |############## -1.0|############################## |############################ 0.0|######################## |######################### +1.0|################# |############################ +2.0|#### |## +3.0| more negative = more offensive, more positive = more stall one # = 0.58%