weatherless...................78.12302% balance.......................44.51416% semistall.....................20.77433% offense.......................19.62250% rain..........................12.32360% stall.........................11.88034% sun...........................10.34534% voltturn......................10.33148% hyperoffense.................. 3.20867% multiweather.................. 2.77323% batonpass..................... 1.52427% hail.......................... 1.23902% sand.......................... 0.74226% choice........................ 0.61520% rainstall..................... 0.60728% trickroom..................... 0.51096% dragmag....................... 0.51061% monotype...................... 0.28112% tricksun...................... 0.24453% sandstall..................... 0.16475% sunstall...................... 0.14542% sunoffense.................... 0.13132% monodragon.................... 0.10048% trickrain..................... 0.09632% hailstall..................... 0.08359% rainoffense................... 0.05280% monowater..................... 0.04422% trapper....................... 0.04291% monofire...................... 0.04080% monofairy..................... 0.02617% monoice....................... 0.02457% monoghost..................... 0.02027% monosteel..................... 0.01473% mononormal.................... 0.01244% monodark...................... 0.01204% monofighting.................. 0.01191% monorock...................... 0.01107% monoground.................... 0.01026% monopoison.................... 0.01007% monobug....................... 0.01003% hailoffense................... 0.00906% monopsychic................... 0.00866% tailwind...................... 0.00605% monograss..................... 0.00517% monoelectric.................. 0.00438% monoflying.................... 0.00380% trickhail..................... 0.00309% tricksand..................... 0.00309% fear.......................... 0.00164% sandoffense................... 0.00046% Stalliness (mean: 0.624) -2.0| |## -1.0|#### |############# 0.0|###################### |######################## +1.0|############################## |################ +2.0|######## |### +3.0|# | +4.0| more negative = more offensive, more positive = more stall one # = 0.81%