weatherless...................60.71814% offense.......................57.08409% sand..........................35.35773% hyperoffense..................22.93666% balance.......................15.46952% stall......................... 2.66468% rain.......................... 1.88445% semistall..................... 1.84505% sandstall..................... 1.72678% voltturn...................... 1.71168% sun........................... 1.59316% sandoffense................... 1.33366% monotype...................... 1.29019% hail.......................... 1.05594% monofairy..................... 0.80906% trickroom..................... 0.71923% multiweather.................. 0.60645% sunoffense.................... 0.52943% rainoffense................... 0.34323% hailoffense................... 0.31349% monowater..................... 0.16771% batonpass..................... 0.09190% tricksun...................... 0.07733% monoghost..................... 0.06804% monofire...................... 0.06260% monodragon.................... 0.04232% monosteel..................... 0.03610% monopoison.................... 0.03168% tricksand..................... 0.02925% dragmag....................... 0.02278% monoice....................... 0.02247% mononormal.................... 0.01397% monopsychic................... 0.01383% monobug....................... 0.00992% gravity....................... 0.00787% tailwind...................... 0.00642% monograss..................... 0.00608% monorock...................... 0.00335% trapper....................... 0.00243% monodark...................... 0.00111% monoflying.................... 0.00084% monoelectric.................. 0.00071% monofighting.................. 0.00037% sunstall...................... 0.00000% trickrain..................... 0.00000% trickhail..................... 0.00000% allweather.................... 0.00000% monoground.................... 0.00000% Stalliness (mean: -0.454) -2.0|# |### -1.5|####### |#################### -1.0|############################ |########################## -0.5|############################# |############################## 0.0|################ |########### +0.5|###### |### +1.0|## |## +1.5|# |# +2.0| |### +2.5| |# more negative = more offensive, more positive = more stall one # = 0.52%