offense.......................57.16254% weatherless...................54.92013% sand..........................42.58505% balance.......................22.74452% hyperoffense..................16.56562% semistall..................... 2.29362% sun........................... 1.34497% voltturn...................... 1.30723% stall......................... 1.23369% rain.......................... 1.05642% sandoffense................... 1.03808% sandstall..................... 0.69189% sunoffense.................... 0.53788% trickroom..................... 0.35667% rainoffense................... 0.29972% hail.......................... 0.25640% monotype...................... 0.25377% multiweather.................. 0.15796% tricksun...................... 0.13729% batonpass..................... 0.09499% monosteel..................... 0.05922% monowater..................... 0.03803% hailoffense................... 0.03645% tricksand..................... 0.03286% dragmag....................... 0.03181% monopsychic................... 0.03165% monodragon.................... 0.03130% monoghost..................... 0.02436% monofire...................... 0.01810% mononormal.................... 0.01411% monograss..................... 0.01021% monopoison.................... 0.00849% monobug....................... 0.00742% gravity....................... 0.00681% monoice....................... 0.00651% tailwind...................... 0.00536% monorock...................... 0.00322% trapper....................... 0.00188% monofairy..................... 0.00092% monoflying.................... 0.00010% monofighting.................. 0.00005% monoelectric.................. 0.00004% monodark...................... 0.00003% sunstall...................... 0.00000% trickrain..................... 0.00000% trickhail..................... 0.00000% allweather.................... 0.00000% monoground.................... 0.00000% Stalliness (mean: -0.373) -2.0|# |## -1.5|#### |################ -1.0|############################ |#################### -0.5|############################ |############################## 0.0|############################# |################## +0.5|####### |### +1.0|### |## +1.5|# | +2.0| |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.52%