weatherless...................81.31903% offense.......................43.34175% balance.......................34.14326% hyperoffense..................12.68539% sun...........................12.38561% semistall..................... 6.43736% voltturn...................... 4.85958% rain.......................... 3.43957% stall......................... 3.39224% sand.......................... 2.30357% sunstall...................... 1.53045% trickroom..................... 1.49890% monotype...................... 1.19912% choice........................ 1.02556% hail.......................... 0.96245% sunoffense.................... 0.58378% multiweather.................. 0.41022% rainoffense................... 0.36289% sandstall..................... 0.26822% monofire...................... 0.20511% monoghost..................... 0.15778% hailoffense................... 0.15778% monoelectric.................. 0.15778% monograss..................... 0.14200% monofairy..................... 0.14200% monobug....................... 0.12622% monofighting.................. 0.11044% monosteel..................... 0.09467% tailwind...................... 0.07889% gravity....................... 0.06311% monopoison.................... 0.06311% monopsychic................... 0.06311% monowater..................... 0.04733% monoice....................... 0.04733% monodark...................... 0.03156% monodragon.................... 0.03156% sandoffense................... 0.01578% dragmag....................... 0.01578% monorock...................... 0.01578% monoground.................... 0.01578% monoflying.................... 0.01578% Stalliness (mean: -0.065) |#### -1.5|##### |############# -1.0|################# |####################### -0.5|######################### |############################# 0.0|############################## |###################### +0.5|################## |################ +1.0|############ |####### +1.5|### |## +2.0|# |# +2.5| |### +3.0| more negative = more offensive, more positive = more stall one # = 0.43%