weatherless...................79.79892% balance.......................36.42919% offense.......................30.24029% hyperoffense..................18.14025% sun...........................11.52972% semistall.....................10.27906% voltturn...................... 5.55640% rain.......................... 5.45739% stall......................... 4.91122% sand.......................... 3.54730% trickroom..................... 2.52858% sunstall...................... 2.32712% choice........................ 1.63264% multiweather.................. 0.95211% hail.......................... 0.61879% sunoffense.................... 0.48503% rainoffense................... 0.39642% sandstall..................... 0.21722% hailoffense................... 0.19669% monotype...................... 0.17490% gravity....................... 0.12338% monograss..................... 0.09826% monoghost..................... 0.06434% tailwind...................... 0.05141% monofighting.................. 0.04219% monofairy..................... 0.01636% monofire...................... 0.01204% dragmag....................... 0.00551% monodark...................... 0.00208% monopsychic................... 0.00126% monoelectric.................. 0.00049% sandoffense................... 0.00000% monowater..................... 0.00000% monopoison.................... 0.00000% monobug....................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monoflying.................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.051) |#### -1.5|######### |########################### -1.0|#################### |############# -0.5|################# |########################## 0.0|############################## |################### +0.5|######################## |########################### +1.0|############### |################# +1.5|##### |### +2.0|## |# +2.5|# |###### +3.0| more negative = more offensive, more positive = more stall one # = 0.38%