weatherless...................74.58967% offense.......................50.92607% balance.......................36.74145% hail..........................11.66993% sun........................... 8.65833% hyperoffense.................. 7.42358% monotype...................... 6.08342% trickroom..................... 5.06701% sand.......................... 4.11836% semistall..................... 3.42569% monoice....................... 2.75561% rain.......................... 1.61873% stall......................... 1.48321% voltturn...................... 1.15946% hailoffense................... 0.96371% tailwind...................... 0.73031% choice........................ 0.73031% monobug....................... 0.70772% multiweather.................. 0.65502% sunoffense.................... 0.60232% monofighting.................. 0.51950% monograss..................... 0.48938% monoelectric.................. 0.39904% gravity....................... 0.33128% tricksand..................... 0.29363% monoghost..................... 0.27104% batonpass..................... 0.23340% trapper....................... 0.23340% monowater..................... 0.18822% rainoffense................... 0.17317% trickhail..................... 0.15811% monofairy..................... 0.14305% monosteel..................... 0.13552% monopsychic................... 0.11293% monoflying.................... 0.09788% dragmag....................... 0.09035% monodark...................... 0.09035% sandstall..................... 0.08282% mononormal.................... 0.07529% tricksun...................... 0.06776% monofire...................... 0.05270% monopoison.................... 0.03764% sandoffense................... 0.03012% swagplay...................... 0.03012% monoground.................... 0.01506% monorock...................... 0.00753% hailstall..................... 0.00753% Stalliness (mean: -0.095) |# -1.5|## |###### -1.0|############# |##################### -0.5|############################# |########################## 0.0|############################## |####################### +0.5|################### |############## +1.0|###### |### +1.5|## |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.51%