weatherless...................73.00774% offense.......................51.42967% balance.......................36.52096% hail..........................12.74910% sun........................... 9.23494% monotype...................... 7.40010% hyperoffense.................. 7.02281% trickroom..................... 5.31975% sand.......................... 4.33782% monoice....................... 3.70933% semistall..................... 3.18109% stall......................... 1.84546% rain.......................... 1.32095% voltturn...................... 1.19962% hailoffense................... 0.98733% monobug....................... 0.86460% tailwind...................... 0.84885% choice........................ 0.78398% monofighting.................. 0.67951% sunoffense.................... 0.65778% multiweather.................. 0.65055% monograss..................... 0.60566% monoelectric.................. 0.37045% tricksand..................... 0.34988% trapper....................... 0.30735% gravity....................... 0.28288% monosteel..................... 0.20830% monoghost..................... 0.20530% monowater..................... 0.17667% trickhail..................... 0.14954% rainoffense................... 0.13963% batonpass..................... 0.13616% monoflying.................... 0.13325% monofairy..................... 0.12057% monodark...................... 0.11383% sandstall..................... 0.09248% dragmag....................... 0.06140% monopsychic................... 0.05746% monofire...................... 0.05193% mononormal.................... 0.04885% monopoison.................... 0.04630% swagplay...................... 0.03232% tricksun...................... 0.02525% sandoffense................... 0.01668% monoground.................... 0.01287% monorock...................... 0.00478% hailstall..................... 0.00232% Stalliness (mean: -0.091) |# -1.5|## |##### -1.0|############ |#################### -0.5|############################ |####################### 0.0|############################## |####################### +0.5|################# |############# +1.0|##### |## +1.5|## |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.53%