weatherless...................70.91259% offense.......................54.12003% balance.......................33.77254% hail..........................14.38087% sun...........................10.13022% monotype...................... 7.58593% trickroom..................... 7.09450% monoice....................... 6.65879% sand.......................... 4.63288% hyperoffense.................. 4.43453% stall......................... 3.96047% semistall..................... 3.71243% tailwind...................... 1.71672% voltturn...................... 1.20291% trapper....................... 0.95685% tricksand..................... 0.84999% choice........................ 0.73948% sunoffense.................... 0.55472% monograss..................... 0.47613% multiweather.................. 0.39256% rain.......................... 0.33601% gravity....................... 0.17113% monodark...................... 0.16894% hailoffense................... 0.11920% trickhail..................... 0.11555% batonpass..................... 0.11147% monobug....................... 0.09494% rainoffense................... 0.07200% monoghost..................... 0.04751% sandstall..................... 0.04244% monowater..................... 0.04028% monosteel..................... 0.03813% monoelectric.................. 0.02618% monofighting.................. 0.01648% monopoison.................... 0.00705% mononormal.................... 0.00608% monopsychic................... 0.00372% dragmag....................... 0.00298% monoflying.................... 0.00170% tricksun...................... 0.00099% hailstall..................... 0.00001% sandoffense................... 0.00000% swagplay...................... 0.00000% monorock...................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.045) |# -1.5| |# -1.0|########## |##################### -0.5|######################## |############### 0.0|############################## |################### +0.5|########### |######## +1.0|### |## +1.5|## |## +2.0|# | more negative = more offensive, more positive = more stall one # = 0.65%