weatherless...................73.65861% offense.......................41.61891% balance.......................36.56143% sand..........................10.97814% rain.......................... 9.17410% hyperoffense.................. 8.44716% semistall..................... 7.33058% trickroom..................... 7.18710% stall......................... 6.04192% sun........................... 5.19687% voltturn...................... 2.53324% sandstall..................... 1.18059% hail.......................... 1.11300% tricksun...................... 0.84937% rainoffense................... 0.59791% sandoffense................... 0.40301% sunoffense.................... 0.37759% choice........................ 0.26930% dragmag....................... 0.19442% hailoffense................... 0.16483% multiweather.................. 0.12072% monotype...................... 0.08309% trickrain..................... 0.04779% monopsychic................... 0.03885% tailwind...................... 0.03447% tricksand..................... 0.02771% gravity....................... 0.01937% monoghost..................... 0.01689% monoelectric.................. 0.00914% sunstall...................... 0.00851% monoice....................... 0.00817% monopoison.................... 0.00520% monofairy..................... 0.00211% rainstall..................... 0.00167% monosteel..................... 0.00134% monobug....................... 0.00086% monodragon.................... 0.00039% hailstall..................... 0.00026% monofire...................... 0.00014% monowater..................... 0.00000% monograss..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.084) |## -1.5|#### |####### -1.0|######### |################# -0.5|################## |########################## 0.0|############################## |##################### +0.5|################### |########### +1.0|########## |####### +1.5|### |### +2.0|## |## +2.5|# |## more negative = more offensive, more positive = more stall one # = 0.51%