weatherless...................76.79570% balance.......................35.72265% offense.......................32.46616% stall.........................13.66032% semistall.....................10.65177% rain..........................10.44405% sand.......................... 8.41415% hyperoffense.................. 7.49910% trickroom..................... 5.85014% sun........................... 3.58372% sandstall..................... 1.93338% voltturn...................... 1.56452% hail.......................... 0.84016% tricksun...................... 0.54868% rainoffense................... 0.34336% choice........................ 0.16863% sunoffense.................... 0.13275% dragmag....................... 0.12814% sandoffense................... 0.10081% hailoffense................... 0.09190% multiweather.................. 0.07778% trickrain..................... 0.06780% monotype...................... 0.03392% gravity....................... 0.01918% tricksand..................... 0.01462% monoghost..................... 0.01446% monopsychic................... 0.01281% sunstall...................... 0.00995% tailwind...................... 0.00755% monoelectric.................. 0.00296% monoice....................... 0.00283% monofairy..................... 0.00070% monobug....................... 0.00012% monopoison.................... 0.00002% monosteel..................... 0.00001% monofire...................... 0.00001% rainstall..................... 0.00000% monodragon.................... 0.00000% hailstall..................... 0.00000% monowater..................... 0.00000% monograss..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.358) |##### -1.5|###### |##### -1.0|######## |################## -0.5|################### |############################## 0.0|########################## |##################### +0.5|############################ |############### +1.0|################# |########### +1.5|########### |########## +2.0|#### |######## +2.5|#### |######## more negative = more offensive, more positive = more stall one # = 0.39%